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Playing around with particles (not related to the LHC in any way)

Now for another lookie at our powerful arsenal of tools. This time I'm showing the Particle Editor, which is the app we use to do those nifty particle effects like fire, smoke and so on... you can get really nice stuff by using this thing.

Actually, the Particle Editor is nothing new in our toolset. Those who picked the HPL tools pack to make a map for Penumbra (or just for the sake of getting them) surely will have spotted a ParticleEditor.exe in there. You could create and control every aspect in a particle system with it.


Good ol' Particle Editor



It worked like this: you created a new Particle System, added at least one Particle Emitter, and then set these up with stuff like starting position, velocity, material, etc., which would be used by every particle created by each emitter.
When you are creating the Particle System, you sure need to check how it looks while you are at it, and this was the main flaw of the old Particle Editor: you could do a preview of the Particle System in the works, but the method implied saving it to a file and loading it on a viewer program. This was done automatically by the editor, so no sweat in there, but having to save to a file + loading the viewer is a rather blocking combo (meaning it makes you wait and only wait), which can last up to a few seconds.

Hey, wait a moment, this nutty is telling us to wait a few secs... what's the big deal? you might think... but if you spend a couple hours working with it, you will notice you will have to do tons of previews (even more when tweaking little details), which translate to a lot of time wasted in the end (not to mention the actual time spent checking the Particle System while it runs)... and also you will find it really annoying :P


Ahh, the old times.We spent a good time together,right? Wait, that was actually a LOT of time.



So for HPL2 we decided to make a "new" Particle Editor, which basically is the same editor for HPL1, but with a really übernice realtime preview. It still has some details that could be polished further, but it is quite nice to work with at the moment,and that's the important thing.

And now it's time to see this in action: behold while I make some strange effect in this video :)



Hope you liked it. Will get back to the Particle Editor at some point in the future. As always, you can voice your thoughts on this. I'll be happy to know those :)

The Magician's Handbook II: BlackLore


Return to a world of magic and mystery where the enchanted Magician's Handbook will be your guide. The evil magician pirate BlackLore has captured all the world's magicians and fairies. Using their magic to fly his pirate ship, he’s terrorized all who tried to get in his way…and you're next on his list! From an underground oasis full of talking trees to a dark swamphouse where witches capture visitors and make them a part of their house, get ready for a magical journey like no other! Can you stop BlackLore, or will you become his next victim? Over a thousand enchanted objects, magic spells, and a variety of unique and challenging puzzles await you in this immersive sequel!

Game Size 33MB




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Screenshots: # 1 #2 # 3

Plant Tycoon



From the creators of Fish Tycoon and the epic Virtual Villagers series comes Plant Tycoon, a great new plant simulation where you grow plants, harvest seeds, and sell adult plants in the Nursery to make money. Monitor your plants health, age and maturity and be careful of dehydration and infestations. Set the price for your creations and sell them to fund your Magic Plant Research and to buy better supplies to use in your Nursery. Discover the Magic Plants and GET RICH!

Game Size 26MB






Screenshots: # 1 #2 # 3


Sallys Spa


Sally's back and ready to take the spa world by storm! Indulge yourself with hours of fast fun in ten original spa locations around the world. Refresh your customers with facials, manicures, massages, and more. Enhance your clients' spa experience with more than 65 upgrades for your rapidly growing business. Blushing brides, demanding fashionistas, relaxing couples and many others are looking to melt away the stress with a day at Sally's Spa. Won't you join them?

Game Size 26MB




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Screenshots: # 1 #2 # 3

Posh Boutique


It's Alicia's birthday and she has a big surprise coming! Her grandmother, Lily, has decided it's time for Alicia to take over her chain of posh boutiques. Alicia thinks it sounds like a dream come true but in reality it takes a special someone with great timing, a keen business sense, and an eye for style to make Posh Boutique...

Game Size 27 MB

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Screenshots:


Have fun and feel free to leave your comments!

Recommended for free users: Use Free Download Manager to increase download speed!

Sallys Salon



Help Sally spread her salon savvy from her hometown shopping mall to the glittering lights of Hollywood in this colorful and engaging challenge. Work with Sally to beautify everyone from little old ladies to punk rockers in 10 unique salon locations. Wash, dye, cut, style and more in 50 levels of frantic, but fashionable, fun. Use your earnings to hire helpful employees and purchase salon upgrades to keep your clients looking and feeling their best. Only the stylist with the happiest (and best-looking!) customers will make the cut in this frenzy of family fun.

Game Size 19MB




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Screenshots: # 1 #2 # 3


4 Elements



The ancient kingdom is in trouble! The magic of the four elements that kept it running for centuries has been corrupted by evil powers and the altars no longer yield the energy of life. It is up to you to unlock the 4 ancient books of magic and collect 16 mysterious cards that will help you restore the kingdom to life. An adorable little fairy will be your aide in this perilous journey as you encounter elementals, dragons, knights, and various magic creatures. Using a classic addictive game play idea but taking it to a new level with innovative twists, explosive bonuses, spectacular visual effects, and fascinating storyline in amazing animation, this game is a load of fun.

Game Size 48MB






Screenshots: # 1 #2 # 3

A History of violence. Part 2

In this part of "A History of Violence" I will briefly investigate some of the types of combat found in horror games, compare them to films and discuss how they impact on the scare-factor.

Action-hero Protagonist
Example game: Doom 3
Example film: Deep Rising

These type of movies and games are very similar. The lead character(s) go around with big guns and wastes tons of ammo while fighting the bad guys. The protagonist is far from vulnerable and this type of horror is generally more "fun" than the others.

First of all I got to say that I like both games and films in this category, but the concern here is if they are scary. Games and movies of this type relies pretty much on having "BOO!"-type of spooks, where a monster suddenly emerge from a corner or something similar. I actually think that these kind of games and movies are on the border of being to referred to as horror.

That being said, I know that a lot of people consider Doom 3 the scariest game they have ever played, even though one plays as a bad-ass marine carrying around a minigun and rockerlauncher at the same time, singlehandedly creating a monster genocide. This means that having loads of guns does not entirely remove the scare-factor, but I would still say that it significantly lowers it.

Untrained protagonist
Example game: Silent Hill
Example film: The Descent

In this type of horror combat, the protagonist carries weapons and kills off monsters, but is by no means an action-hero. He/she has no or little combat training and monster do not go down easily.

I think that there is a very large increase in fear factor (in both games and film) compare to the action-hero type of combat, but I would argue that it is very fragile and unstable. The best example comes from Silent Hill. When I started the game I found the enemies terrifying and was genuinely scared of them. Then as I killed more I came up with a tactic using melee weapons where I lost pretty much no health when in combat and after this combat stopped being scary for me.

A way to remedy this is to have fewer encounters or a more balanced combat system, but when the gameplay awards for killing enemies most players will figure out a good tactic after a while, loosing the scare-factor.

Defense only protagonist
Example game: Siren
Example film: Friday the 13th (pretty much any film)

This type is very rare in games (perhaps the rarest of the types), but much more common in movies. Here the lead character has weapons but does never manage to kill the monster(s) and only uses combat as a mean for a quick escape.

The most probable reason for this type being rare, is that it takes out much of the fun in combat. Since enemies always wake up again, there is no real award for defeating them and thus lessening the fun-factor (which does not have to be the goal though). Films do not rely on these kind of mechanics and thus do not have this problem.

In Siren, the player has a very limited set of weapons (and some times none, but more on that type later) and can never kill any enemies, only stun them for a while. This means that there is no substantial reward in combat, making the player avoid it.

It is hard to judge how the scare-factor differs (as if it was easy on any type...) from the untrained combat type, but I think the main advantage in terms of scariness is that it is much more stable. Because of the low award for "killing" an enemy the player is less likely to use weapons, especially if they require ammunition, and will therefore have a lesser chance of learning a pattern. In the case of weapons with ammunition, this puts more pressure on the player as this sparse resource needs to be conserved, leading to more fear.

No weapons protagonist
Example game Clocktower
Example film: Blair Witch Project

Although not as rare as "defense only", there are few games made with focus on this type of combat. One big problem when making games for this genre is that there is little direct gameplay gained from it. This means that the game needs to be filled with puzzles and other types of challenges instead, which is a lot hard to implement. It is also very easy for these games to become tedious, always having to run and/or sneak, which can take the edge out of the horror. Movies do not have this problem though, as there are tons of different things to have in between encounters with the antagonist(s).

Games like Clocktower and Siren (which use this type along with defense only) can get very frustrating and thereby becoming very un-scary for some players. At the same time, this type of gameplay can deliver a very frightening experience, and excel in scare factor compared to the other types.

This type clearly shows that there is a thin line between horror and frustration which is also very evident in how people either hate or love the Clocktower / Siren games.

Non-violence
Example game: 7th Guest
Example film: The Sixth Sense

It is very hard to find a similar type of film for this category since the way it is implemented in the mediums is very different. I am not very sure "The Sixth Sense" is a good example either, but was the best I could come up with.

The main aspect of this type is that the protagonist (player) is never in any real danger even though scary situations are encountered. In games this "invulnerability" is told through the gameplay mechanics, while very different methods are used in movies , for example that the protagonist is a recurring character in a series of films or that the situation is never threatening. For movies you essentially have to take away the scariness in order to obtain this type, while games can still be perceived very scary, even though the player is never in any danger of dying.

An interesting question is if games of this type become scary because players fool themselves to believe that it is a very threatening situation (although the gameplay mechanics says it is not), or if simply experiencing something seemingly threatening is enough to create feelings of fear.



That concludes this rather brief, but at the same time lengthy, overview of different combat styles. In the next part I will go into a specific "combat" mechanic that is very underused in games.

Until that: Do you think I covered all the different types of combat in games? Did I miss something important regarding a specific type? What types of horror games do you prefer? And finally, what kind of "combat" do you prefer in horror movies?

Burger Shop


After receiving some strange blueprints in the mail, you build an extraordinary food-making contraption and open a restaurant. Make food and satisfy a variety of customers until you discover the truth behind the mysterious blueprints. Burger Shop has multiple game modes including Story Mode, Challenge Mode and Relax Mode.
Updated!
Game Size 11 MB

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Screenshots:


Have fun and feel free to leave your comments!

Recommended for free users: Use Jdownloader to increase download speed!

World Adventure



Go on a World Adventure to find your missing grandfather, and the ancient lost artifacts he was tracking down for a museum! Follow his diary to travel across the planet, and discover his whereabouts. Using a fresh twist on classic Match 3 gameplay, you will need to think strategically to complete each location and travel across the globe. Collect the artifacts and attract a huge crowd to your museum!

Game Size 59MB




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Screenshots: # 1 #2 # 3

Super Collapse! Puzzle Gallery 5


The purveyors of perplexing puzzles at GameHouse are proud to present another collection of clever conundrums in Super Collapse! Puzzle Gallery 5. The fifth edition of this hit series features 300 all-new puzzles designed to twist your brain and provide hours of addictive fun. Clear the screen of brilliantly crafted images, each one assembled from colorful Collapse! blocks, by removing groups of three or more in the fewest possible moves. A wonderful addition to this hit series, Super Collapse! Puzzle Gallery 5 also features vibrant new colors, a special hint system, and so much more. Played by hundreds of millions of casual gamers, the Collapse! series of games are some of the most popular titles of all time! See why gamers just can't get enough with the free demo, or download the full unlimited version and kick back with the most challenging, most addictive, and most fun Super Collapse! Puzzle Gallery yet! Play Super Collapse! Puzzle Gallery 5 today!

Game Size 11MB






Screenshots: # 1 #2 # 3

Rangy Lil's Wild West Adventure



Rangy Lil is the star attraction of Pecos Bill`s traveling circus in the old West, showcasing her amazing sharp-shooting skills. Join in Rangy Lil`s Wild West Adventure, as she must hunts down her no-good ex-husband Bob, who has kidnapped her children. Piece together clues throughout Arizona and the Grand Canyon area, to discover where Bob is holed up with the kids in this exciting Hidden Object Game.

Game Size 137MB






Screenshots: # 1 #2 # 3

Tikibar



Tara needs a vacation from her Lawyer job and jumps at the chance to visit her grandparents on Tiki Island. However, a powerful corporation, lead by the shady Mr. Prophit, wants to build a nuclear power plant on Tiki Island, and displace all the inhabitants! Help Tara and her friends run a fun Tikibar and earn enough money to stop the evil Mr. Prophit in this quirky Time Management game.

Game Size 59MB








Screenshots: # 1 #2 # 3

Enjoy The Game..

The tools of the trade

Hi everyone! As my first post in the blog, I feel like I needed to do a little introduction. I'm Luis, I'm not that known compared to the 2 visible heads around here :P but I'm the other programmer here at Frictional, maybe some of you might know me from the forum, but I kinda vanished from there a while ago... But I'm here again, and this time I promise to be a little more constant than before, which shouldn't be that hard :)

As you might already know, I'm pretty much developing the game tool suite myself, and a lot of stuff has been going on for over a year now. Up to now, this suite is composed of a Level Editor, a Model Editor, a Particle Editor and a Material Editor. All of these use the HPL engine built-in GUI system, which makes it real easy to use the renderer along, that means I can actually do real time in-game previews of stuff.

I'm sure you already know about the Level Editor, and I know you have had a glimpse of the Model Editor in the last workflow demonstration video. But what's this Model Editor for anyway? I'll explain.

Outside the HPL engine realm, a model is just geometry: vertices and edges, textures and texture coordinates, maybe animation data... That's cool, and enough if you want to use it ingame as a static object (part of the world, that is)... but what if you want something to interact with?
That's where the Model Editor comes in, to actually give some "life" to that inert geometry. In a nutshell, what you do in it is pick a mesh, add physical bodies and joints (if needed), attach sounds, particles, billboards, edit animations, and then you are ready to go!
It may sound like a great deal, but the tool makes these tasks really easy for the user to do. Ever tried to mod Penumbra? Then you are gonna love this. In fact, you are gonna love it whether you tried or not :)

One of the nice features this editor offers is to test the model "ingame", meaning you can test the physics and animations of the object just like it's gonna be like in the actual game. They say a picture is worth a thousand words, so a nice video must rock then :P



Well, that's been enough for a nice post. I bet you're now wondering why I didn't mention the Particle or Material Editors, and you don't need to worry, I'm just saving them for later :)

Hidden Wonders of the Depths 2

It is up to you to help your crab explore the underwater world in the hit sequel, Hidden Wonders of the Depths 2! Clear a path to the treasure chest in each level to advance to the next stage as you travel the globe. As you advance youll play exciting minigames and fun puzzles! Bask in the beauty of the sea and experience the addicting Match 3 gameplay. Can you travel from ocean to ocean and help your friendly crab?

Game Size 59  MB

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Screenshots:


Have fun and feel free to leave your comments!

Recommended for free users: Use Jdownloader to increase download speed!