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Showing posts with label Iron-Core Game System. Show all posts
Showing posts with label Iron-Core Game System. Show all posts

Looking Towards the Next Phase: Iron Core Game Development

I still have some files to deliver to WGF, the box art and instructions will all need to be completed shortly after China is through working their magic but the majority of the work has left my hands and is now in the capable hands of the Wargames Factory engineering team.

Now would be a good time to introduce a partner to the DreamForge Iron-Core project, I would like to take a moment to welcome Robey Jenkins.



Robey runs a website and podcast called Precinct Omega, it is through his podcast that I first became acquainted with Robey. Two traits struck me while listening to his podcast, his love of tabletop games and his ability to tear apart their workings, analyze each component and understand how one part relates to the next and then make critical or creative observations about the core mechanics was impressive.

Robey and I think alike, perhaps too much so? But he is far more precise than myself. I can tell you what I like, what I do not like and where I would like to go with a rules section but Robey had a knack for putting the pieces into the puzzle and explaining why in his opinion, the rules section worked or did not work. I have roughly 130+ pages of an overly complicated, poorly written rough draft completed. I tend to work by roughing in complete systems and then working backwards to find a way to simplify the rules section or decide to scrap that section all together. Clearly this work habit is counter productive when you involve another person. It is my hope that Robey will help me curtail some of my habits while injecting a fresh and creative way at looking at each section of rules.

I spoke with Robey a couple of times, first an introduction and then to go over what I wanted Iron Core to look, play and feel like. Robey kindly agreed to review my draft and give suggestions and pointers. He came back with proposal that touched on the systems I had provided but more importantly he proposed a creative way, a system that would add depth and tactical thinking without the use of tables, charts and die rolls. I am a huge fan of rewarding a well thought out strategy while minimizing the prospect of an “I win button” through unit selections or a simple set of opening moves.

Shamefully, Robey’s proposal sat in my email for quite some time as I worked my way through stage 2 of the Kickstarter and all of the finding a new home issues that real life through my way, damn messy stuff that real life… My apologies Robey.

As I mentioned Robey and I think alike, we like tactical games, games that make you think and reward you for doing so. Adding places into the game where each player can affect the game without needing to roll a die, refer back to charts or add a slew of dice modifiers to resolve, points of opportunity, points in the turn sequence for where everyone playing will have the opportunity to have an impact. In short no one sleeps while the other player moves their pretty models about. Can we achieve all this and still have a fast playing and more importantly enjoyable and marketable game? I think we can and I believe that we can check many of the tick boxes.

Honestly I could go on for pages talking about specifics or qualities in a game I find important but that is not what this post is about.

I would like to end in saying that while I am not a fan of design by committee; I absolutely adore customer feedback and when we enter Alpha and Beta I hope to see many of you there testing, breaking and making suggestions to make this the best game possible.

A War of Resources


 
More ramblings from a cluttered mind….
As we move towards the development of the next faction, I will try to give some insights into the conflict between the Eisenkern and Shadokesh Empires. Please keep in mind that this is still a draft and open to revision and correction but it will touch on both cultures, the war and why anyone in their right mind would build a huge walking target such as the Leviathans.
The Prize
Ardinium: A rare, naturally occurring mineral that neutralizes the effect created by tears in the Veil and the broad spectrum radiation leaks created by Void space incursion. Ardinium is used to shield Iron Core Reactors, sensitive electronics and more recently it has been introduced as a component in building materials to mitigate exposure for the occupants and equipment.
(Faster than light travel is only possible in the Veil and re-entering normal space without a receiving gate, tears a hole in the Veil that releases immense energy. Any unshielded tech within several AU is usually destroyed)
Ardinium Oxide: When Ardinium is exposed to the Void or the energy of an Iron Core Reactor it develops a purple blue crust of oxidization. This material when properly processed and when a sufficient charge is applied will repulse itself from a non-charged object or attract itself to a like charged object much in the way a magnet pulls or pushes. This is the base material all TR bands are constructed from. Without this material the huge Leviathans would not be possible.
 
 
The Shadokesh
The Shadokesh care little for human society; until recently they have been completely indifferent to the plight of humanity, thrive or fall, humanity is viewed as nothing more than another animal species hardly worthy of distinction. This view has changed drastically. The shift in this attitude came when the Shadokesh realized that three of the major worlds in the Eisenkern Empire contained vast quantities of Ardinium, the key component used in all Shadokesh technology. This awareness came when the Eisenkern Empire launched its first retaliatory offensive against a Shadokesh rim world in response to a cleansing of one of the Eisenkern border colonies. The Eisenkern Empire landed on Sokesh Prime, fielding twenty Leviathan Mortis and handily took the Shadokesh outpost. 
Scans of the new human technology revealed their origins as simplistic copies of Shadokesh technology but what intrigued the Shadokesh was the quantity of Leviathans far outstripped what was lost or what could have been salvaged in the minor engagements with the primitive humans. This could only mean that the humans had discovered Ardinium and it was surmised, given the time between the first encounters with the Shadokesh and this attack that they must have access to a large supply of this rare ore. Experience told them it would take far longer to amass this quantity when compared to the amount of Ardinium the Shadokesh had been extracting from their core worlds. 
The Shadokesh set out to map and scan Eisenkern space, sending drones to every corner of the Empire. They found three worlds at the core of the Empire brimming with Ardinuim. The ore so plentiful that the primitive race was using it in their fabrication of buildings and other structures as plating of their steel reinforcements buried within the concrete and even mixed into the concrete itself. If a Shadokesh could be offended, surely they would have been at such an egregious display of excess. Fortunately for humanity, the Shadokesh are incapable of feeling such an offence. Unfortunately, this did not change or soften the outcome. The first Great Call (gathering of the collective consciousness) after the analysis was concluded, decided humanities fate in the blink of an eye. Extermination and reclamation of all settlements containing the precious resource. 
This would be the start of the great purge. Settlement after settlement was methodically sacked and its once proud cities rendered for the minerals they contained. Only a tide of Iron would halt this onslaught; Leviathan construction had not yet reached its peak and the Mortis needed refinement and a more robust design. The Crusader class was still in its infancy and not yet available in any quantity that would change the outcome. The fate Eisenkern Empire was sealed, they needed time, time they did not have.
As fate would have it, when the Shadokesh met with a Dhar-Hazier Queen and her envoys and decided they were of no use or threat to the Shadokesh Empire and were promptly dispatched. This miscalculation may be the only reason the Eisenkern Empire still exists. The Dhar-Hazier Clans declared open war on the Shadokesh, sending genetically altered and tailored soldiers and equipment flooding across the border into Shadokesh space. The Shadokesh quickly realized that their efforts would need to be turned towards another front, the Dhar-Hazier were a far more formidable foe than originally anticipated.
Shadokesh Walkers
The Shadokesh use walkers primarily as tools, flexible extensions of their own physicality, mining, building and subjugation devices, only more recently have they been primarily used as weapon platforms. Shadokesh walkers are faster, more agile but more susceptible to damage, their shielding provides them with an equalizer against the more heavily armored Eisenkern Leviathans.
Leviathans
What is a Leviathan, why build a large walking target, what tactical purpose could such a device possibly serve?
Leviathans are weapons of terror, they are tools of distraction and a means to bolster morale. Leviathans were designed to hold city blocks, a statement, “Here I am, I own this, come and take it”. They are anything but subtle.
The Eisenkern Empire developed the Leviathan because it was the perfect tool to fit a need. It could go toe to toe with the Shadokesh walker. The Shadokesh primarily target cities as this is where they find they resources they are after. The soldiers defending these cities found themselves face to face with the towering Shadokesh walkers and in desperate need of being bolstered, not just in firepower but in steadfast will. Even the brave Eisenkern forces would crumble under the sheer terror of a Shadokesh walker rampaging towards their lines. The Eisenkern trooper needed a big brother that could beat the snot out of the neighborhood bully.
Very early conflicts with the Shadokesh led to some unusual observations of Shadokesh behavior. The Shadokesh, when unchallenged will go about their work tearing down buildings and rending resources with little regard for the occupants or soldiers until they are deemed a threat. This stems from the fact that the Shadokesh do not perceive humans as a true threat, more as a nuisance to be swatted when it becomes annoying. This would give precious time for the Eisenkern troopers to maneuver, this also left the civilians some options for egress before all hell would break loose.
The act of remaining seemingly oblivious would soon end as the Shadokesh begin to understand human tactics, in response the Shadokesh began annihilating a city’s population by releasing feral Shadokesh to clear out a city.  Essentially, allowing the Feral Shadokesh to reap the city of its biological infestation so that the core force could concentrate on the work at hand. This could not be allowed to continue. The Eisenkern forces needed to find a way to distract the Shadokesh, allowing the citizens time reach evacuation points so the soldiers could concentrate on the Shadokesh without fear of inadvertently killing friendlies.
Assaults by infantry and armor only peeled layers from the Shadokesh forces, just enough to deal with the perceived threats. The Eisenkern forces needed a larger hammer a weapon that could not be ignored, the Leviathan was that tool.

Endless ramblings of a cluttered mind


 
Mark from the Second Founding podcast, kindly asked if I would be willing to do an interview. Little did he know that I have a rather poor habit of going off on tangents ;) This seems to be a side effect of being stuck behind a computer monitor for twelve hours a day.

We discussed many aspects of the current line, future plans and the Iron Core game system. Please excuse the sound quality, Skype was a little sketchy.

You can listen to the podcast here

 

On the bench

What’s next? The smaller 15mm scale Crusader.

5.5” (140mm) tall with FAR less parts, this model will satisfy a few aspects left wanting from its full-scale 28mm brother. This kit will be far simpler to build, no cutting, cussing, and a bit more survivable on the game table regardless of its smaller size.

I had to go slightly larger than a true 15mm conversion on this kit due to the part thickness and casting concerns. I did not want any part thinner than 2mm. The model is roughly .5” taller than it should be, but as there are no windows or hatches to denote scale, this should not be an issue. I will keep this fact in mind when designing future releases and make sure no part is thinner than 4mm on the full scale 28mm models.

The desire to make a model with fewer parts and a lower cost, required making the model a more fixed pose affair. Not wanting to have all the models look the same if you are fielding an armored lance or armored company, I decided to make a few customized parts to aid in changing the pose from one model to the next. To accomplish this I created three versions of the waist hydraulics, this will give the upper torso a twist. The upper body can face directly forward, to the left and to the right. To change up the leg pose I created a neutral posed leg set, a leg set with the left leg advancing and one with the right leg advancing. All total nine poses possible not counting how you decide to position your weapons. This should give you enough freedom to field an entire table, without the cookie cutter look.

Price? Nothing set in stone, yet… I need to get a quote from the caster but I hope to come in at the $45-$60 range. My hope is that with the smaller model and FAR fewer parts that the kit will not be such a rubber hog when it comes to the molds and resin.

ETA? It’s being printed now, then I need to spend about 2 weeks benching the model to get rid of the stepping on the surface. After that, it’s up to the caster and their time table to get this into production.

Here are a few part renders.
Body parts

Detail parts

Leg parts

Sword parts (left only)

Vulkan parts (left and right available)
Mauler parts (left and right available)

Waist hydraulics

Twist due to waist hydraulics
Leg poses
Neutral leg pose
One leg advancing (left and right available)
 



DreamForge-Games is pleased to announce the release of the Leviathan Crusader!

Within the next few days, we will open up both the Leviathan Mortis and the Leviathan Crusader for Pre- Orders. Pre-Orders will be given at a reduced price for a limited quantity of models. I will update the website and announce the opening for pre-orders on the DreamForge-Games Blog. I expect to open pre-orders on Thursday the 28th or Friday the 29th of April and will make an announcement here on the DreamForge-Games Blog. 

This highly poseable model contains 143 plastic resin components and stands 8.5” tall to the shoulders. 9.5” tall including the reactor stacks. The assembled kit weighs nearly two pounds. The kit comes with all components required to build one Leviathan Crusader. (1) Main body legs and upper arms. (1) Right hand Vulkan Cannon (1) Left hand Executioners Blade (1) Armor Upgrade for listed components.
The Leviathan Crusader is armed with a right hand Vulkan Cannon and left hand Executioners Blade. The main weapon arms are hot swappable allowing for quick change out to any of the optional weapons available separately. Suitable for a display model or tabletop gaming.
*Not recommended for the novice model builder.
*Instructions for assembly are a web published PDF format.



Background Fluff:
The Crusader was developed to fill a need for a more heavily armored Leviathan. What was produced is widely regarded as the most balanced and finest design possible. Possessing remarkable speed and survivability while not sacrificing offensive capability, it is often compared to its 20th century counterpart the Panzerkampfwagen V (Panther tank).

It holds the distinction of being the most widely produced VR5 Leviathan in existence. The Crusader can be found in every faction’s arsenal. At 160 years old, the design is still innovative. Independent households often barter away vast planetary resources to acquire a Crusader as these Leviathans lend credibility and prestige to the households standing within its parent faction. A faction ruler knows that when the household is called upon to fight they will answer with a very capable force.

Eisenkern uses this Leviathan as a powerful bartering chit with The Brotherhood. Tithing ten per year to the order they have managed to make themselves indispensable. The Brotherhood, by its charter, cannot maintain Leviathan manufacturing capability. This often gains Eisenkern an unfair advantage in dispute resolution with other factions.

Armed with the Executioners Blade and the massive Vulkan Cannon the Crusader can own its corner of the battlefield. The supplementary armor adds considerable weight to the design but the twin Maybach reactors are still able to handle the extra load. Equipped with oil stacks the Crusader can overcharge its reactor and deliver a withering close combat attack as it channels power to the plasma blade. There has been some recent debate about replacing the oil stacks with capacitor coolers but most pilots are unwilling to give up the combat edge.

 What you need to know about the pre-orders:
1) There will be a limited number of pre-order slots available. (50)
2) I will give 30 days before closing the pre-orders, this may happen much sooner if the volume of orders is high and we reach our maximum 50 slots. (Limit of two kits per household)
3) Pre-orders must be paid in full with Paypal.
4) What can you expect for wait time before a package arrives at your door? (30 days (or less) to take all pre- orders, 45 to 60 days to receive the casts from the supplier, 3 to 5 days in transit to you if you live in the US or Canada, overseas shipping will take a bit longer).
5) Orders will be filled in the order that they were received.
6) You will be sent a tracking number when your order ships.

Pre-Order Price for kits:

Leviathan Mortis ($296.75 pre-order price) Retail $350.00


Leviathan Crusader ($306.75 pre-order price) Retail $375.00

Additional (optional) weapon arms and armor upgrade kits are also available at a reduced price.

Shipping costs:  USPS, Priority Mail, Insured.
Delivery within the US $15.25
Delivery to Canada or Mexico $32.15
Delivery to the rest of the world $48.83

Interview posted on Apocalypse 40k

I just completed an Interview with renowned prop man Alec Peters from Propworx. Evidently Alec is a fan of my work, I must admit I’m a fan of his as well. This gentleman has one hell of a job! He collects and sells movie props from big title productions, such as Star Trek, Star Gate and many others. You can find his website here.


In his off time he runs one of the largest 40k based Apocalypse clubs this side of the Mississippi. You can see the interview on his 40k blog here.



If you like HUGE games with BIG models his forum dedicated to all things Apocolypse is well worth the visit!... you can find it here.

Ever want to be immortalized in a game system? Here is your chance….

Here is your chance to have a character, a major settlement, a military unit, a planet or planetary system, and yes…even a model named after you or given a name of your choosing. (Pending Approval).


Currently called the Black Widow... Could be named?? You decide.

I could lock myself away and develop Iron-Core in a vacuum, but I prefer to hear other viewpoints and receive input from the community that will be using this system. I will post rules sections on the forum for review, any input that ultimately ends up in the game will earn the poster -Contribution Points-. When the game goes to beta testing the contributors will be notified as to what level they have earned and will be given the choice to use either their name or a fictional name of their making.

The contributors may then submit three names (I will choose one of the three) that will be used to name a character, a major settlement, a military unit, a planet or planetary system and even a model, created or yet to be created. Naming a model will be reserved for those who have made many or major contributions to the Iron-Core universe or game system. Contributions can be as small as catching typos or as large as sweeping changes to the game system.

Play testers: When the game goes beta, I will open the Contribution Point system one last time. Any changes to the game system or astute observations about rule sections in your play test reports will earn you points towards immortality and one last shot at naming game assets.

As with all contributions, they must be given freely without expectation of financial or other reward. The goal is to make a game system that can be enjoyed by all; your reward will be the satisfaction of knowing you contributed to something that brings enjoyment to the gaming community, and perhaps bragging rights to the name of a game asset.

I look forward to your participation and hope that the completed game is one that you find enjoyable.

All the best,
Mark Mondragon

Forum Link

DreamForge-Games Forum Is Now Operational!

With the (hopefully soon) beta testing of Iron-Core it was time to open a forum.
Forum Banner Art

Why a forum when I have a blog? A blog is a great place to post news but when you need feedback or a place to ask and answer more in depth questions, a forum is a far better tool. It also allows me to email all my members with important news such as pre-orders and new product information as well as special offers.
Although the forum is primarily designed for DreamForge products, you are free to discuss any games or minis. As the discussions grow, I will tweak or add boards to allow for easy searches and updates. It has been some time since DreamForge had a forum and I miss the communal exchange of ideas and feedback. The members of the old forum helped to shape Iron-Core and it is my hope that this communal effort will continue and enrich the Iron-Core universe.
Will I still update the Blog? Absolutely! It is still the best place to check for up to the minuet news.
The main DFG website received a face-lift with some new art on the home page and the forum, to give a cohesive design.
Registration is simple and what you are used to. There is one extra step involved after you confirm your email, you will need to log in and review the Terms of Use board and reply to the thread with “Agree” in the reply title if you agree with the terms.  Also, take some time to tell everyone about yourself. Once you have Agreed to the Terms of Use you will have full access to all the forums topics and freedoms.
 If you do not agree with the terms, you may still visit as a guest but may not post to the forum and you will not be part of the mailing list.
I hope you make yourselves at home…

I just took a dump on your Internets ;)

I just updated a few areas of the DreamForge-Games website. This update centered around the game system, factions, history and tech.


Start your tour here and use the menu bars at the top center of the page to view the new content.

Enjoy! and please let me know what you think about it.

Pre-Orders for the Mortis and Crusader will be available soon!

The Leviathan Mortis and Crusader are at the casters right now!
Molds are being made of all components, including, add-on armor, left and right Mauler Claw arms, left and right Vulkan Cannons, Executioners Sword and Reaper Scythe.
If you remember my earlier statement about not accepting pre-orders, you will be happy to know that I am going to break my rule on this. I would not do so if I did not have full confidence in my contract caster. He runs a full time shop with eight employees doing nothing but this kind of service and utilizing expensive equipment, resin injection machines and HUGE pressure tanks.
When I receive the first article (cast) and fingers crossed there are no issues, I will post pics of the actual casing from this supplier and open pre-orders for the Leviathan Crusader and Mortis. Available options will be additional weapons and armor upgrade (armor seen in pic of Crusader below).
We are sitting about three to four weeks out from when I open up pre-orders, so start saving your pennies ;) The pre orders will be at a discounted price (estimate $50.00 to $75.00 off retail) $300-$275.00 for the base models configured with the weapons that normally come with the kit. Additional weapons and add-on armor (estimated $12.00 off retail for the weapons) $33.00 each.
This price may go up or down slightly depending on what the actual cost is from the contract caster.

What you need to know:
Pre-orders will not start until I am happy with the casts.
You will see pics of the actual casts before I open pre-orders.
There will be a limited number of pre-order slots available.
I will give either 20 or 30 days before closing the pre-orders, this may happen much sooner if the volume of orders is high and we reach our maximum slots.
Preorders must be paid in full with Paypal.
What can you expect for wait time before a package arrives at your door? Likely two months, perhaps sooner or perhaps a little longer. (20-30 days (or less) to take all pre orders, 15 to 30 days to receive the casts from the supplier, 3 to 5 days in transit to you if you live in the US or Canada, overseas shipping will take a bit longer).

Orders will be filled in the order that they were received.
I can offer the discount because the caster allows for a break on volume pricing. After the initial pre-orders have been completed, I cannot guarantee the discounted price going forward. Soooo if you have been eying one of these models then you may want to consider doing a pre-order to get the best price possible.
As always, I will post any updates to my Blog so you know the status of the pre-orders.

Protectorate Trooper and Eisenkern Trooper WIP

I have been pulling together models for what will be my 28mm and 15mm minis.
I first build a mesh in Rhino, and then export as an OBJ to Zbrush to flesh out details on fabric and leather items. Nothing beats Rhino for hard surface items such as armor and helmets but Zbrush is ideal for the soft items.

You can see here the base mesh for the Protectorate Trooper.
 Here you can see the Zbrush detailing to the boots and pants. The folds are symmetrical now but will be corrected when the model is posed.


Here are a couple of shots of the Eisenkern WIP.
The feet, hands, and some details have been oversized. When you shrink it down to its 28mm scale it looks more appropriate to the scale of the figure.

Fleshing out the Protectorate trooper.

Here is the helm based on the concept art posted last week... You can see I'm a better modeler than digital painter. I like the way it came together, now I just need to find time to make the rest ;)


Protectorate Trooper Concept Art

Just a heads up, I am still casting the Mortis. I have been busy locating a contract caster and have had some success. I will post any available Mortis models here soooo, if you want one of the limited edition models keep your eyes peeled to this blog.
Now on to some concept art.
I wanted to make something for the Protectorate that was immediately identifiable as Soviet era military but with updates to make it sci-fi. The problem with today’s military, is that forces from around the world look strikingly similar when it comes to body armor. Their weapons and camouflage patterns are often the only real visual clue as to the country of origin. In the Iron-Core universe, the factions are separated and evolved distinctively from one another. I felt it was important to keep their visual roots intact while updating the equipment.
In this concept I gave a big nod to the Soviet era by taking some distinctively Soviet traits and  turning them into design cues. I turned the fir cap into a hard plate helmet with built in sensors and a hard plate mask that strongly resembles a gas mask. I gave the trooper a chest rig and an updated the ppsh41 machine-gun to an energy weapon. Add the early Soviet style uniform complete with bed roll. Roll in a smattering of plate armor protecting the chest and upper arms, and viola! A Protectorate trooper.

I have never considered myself a digital artist; this is perhaps the third Photoshop painting I have attempted. Although I am fairly happy with the results, when I look at the digital art floating around out there, I feel rather Meh.. about my own work. I would love to improve in this area. Perhaps someday I can head back to school to update my skills using today’s media.