Game Size 76MB
PAC-MAN - Pizza Parlor
When Cathy's father loses his memory, it's up to her to run the family pizza parlor. Fortunately, PAC-MAN is on the job to lend a helping hand! Guide PAC-MAN around the conveyor belt to collect ingredients for Cathy and use them to create each customer's order. Stay on your toes and keep customers happy with quick service, then play a minigame for a quick break from the shop. Get ready to order up some fun at the PAC-MAN Pizza Parlor!
Inca Tomb
Lilly Wu and the Terra Cotta Mystery
Bring National Geographic to life in Lilly Wu and the Terra Cotta Mystery, and lead a forensic expedition to settle a 2,000 year-old mystery.
Emperor Qin was the first Emperor of China whose lust for power and immortality ultimately led to his undoing. Credited with unifying the country and building The Great Wall, he died under mysterious circumstances. Was it an accident, or an assassination? Two thousand years later, the best forensic archaeologist around is about to investigate the biggest crime scene of her life, and find out what led to the Emperor's death.
Travel to China as the talented Lilly Wu to uncover the truth! Seek out evidence in the present and re-create the past. Form a mental picture through time and trace the steps of what must have happened. Look closely for clues, pick up valuable evidence and answer questions shrouded by years of decay. Can your inner explorer solve this ancient mystery?
Emperor Qin was the first Emperor of China whose lust for power and immortality ultimately led to his undoing. Credited with unifying the country and building The Great Wall, he died under mysterious circumstances. Was it an accident, or an assassination? Two thousand years later, the best forensic archaeologist around is about to investigate the biggest crime scene of her life, and find out what led to the Emperor's death.
Travel to China as the talented Lilly Wu to uncover the truth! Seek out evidence in the present and re-create the past. Form a mental picture through time and trace the steps of what must have happened. Look closely for clues, pick up valuable evidence and answer questions shrouded by years of decay. Can your inner explorer solve this ancient mystery?
Game Size 188MB
Faded Reality
NeoPets: Codestone Quest
Neopets: Codestone Quest propels you into a classic conflict between good and evil in the fantasy world of Neopia. The alchemist Oswoc needs codestones to activate a mysterious and powerful spell, and you must travel to seven fantastic Faerie Rings to collect them. Trouble is brewing, though, as the evil Balthazar is kidnapping faeries in record numbers. Free the faeries, collect codestones, and save the day in this all-new, exciting Neopets adventure.
Khurasan Ogre Beetle
JRachel over at TMP just posted some pics of his fantastic paint job of the Ogre Beetle I made for Khurasan.
Shown here with the Cafferata. APC on the left and the Colonial Crawler designed by the very talented JBR on the right. Thats one big bug!
Build a lot 5: The Elizabethan Era Premium
From a single thatched house you begin your journey through Elizabethan England. With wells and windmills, crops and carpentry, you’ll grow your one cob house to a flourishing shire! Build-a-lot: The Elizabethan Era is royal entertainment for all lords and ladies!
Features
* Premium Edition featuring exclusive bonus content
* Hire workers and farmers to build and harvest
* Manage services to keep your town and workers healthy and prosperous
* Bestow happiness upon the people by building an array of amusements
Puppet Show: Souls of the Innocent CE
Return to the PuppetShow in this spooky sequel! Solve new mysteries and uncover dark secrets in Puppetshow: Souls of the Innocent
Experience all the exclusive Collector’s Edition extras!
The Collector’s Edition includes:
* Hours of bonus gameplay!
* Magnificent wallpapers
* Animated screensaver
* Built-in Strategy Guide
* Behind the scenes Making-of
Tiger Eye - Part I - Curse of the Riddle Box
Find mystery, magic, and tantalizing romance in this Hidden Object game! Play as the psychically-gifted Dela Reese and escape China with the love of your life! Dive into danger as Dela purchases an ancient riddle box, containing Hari, a 7-foot tall warrior who has been imprisoned for 2000 years. Help the two of them thwart assassins who seek the power of the box and find a way to return home in Tiger Eye - Part I: Curse of the Riddle Box!
Game Size 285MB
Special Enquiry Detail - The Hand that Feeds
Help the Special Enquiry Detail cr*ck the case, and catch a criminal, in this fun and exciting Hidden Object game! Join Detectives Turino and Lamonte, who have just been transferred to the Special Enquiry Detail unit. Their first case is the shocking death of the daughter of a wealthy family of benefactors. Dive into Special Enquiry Detail: The Hand that Feeds and become a New York City detective pursuing justice.
Read More...
Game Size 116MB
Last Heroes 3
Amelia and Roland are headed to Memato continent, where they think Baroda Prison is located, the place where her mother is being held captive. Will they manage to free her? You must help them in this very dangerous and amusing journey!
Updated!
Updated!
Game Size 54 MB
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Have fun and feel free to leave your comments!
Recommended for free users: Use Jdownloader to increase download speed!
Recommended for free users: Use Jdownloader to increase download speed!
Broken Sword 3 The Sleeping Dragon ISO
Once more time George Stobbart and Nico Collard must travel the world, wrestling danger and piecing together the clues that will unravel the secrets of the Sleeping Dragon.They are drawn into a terrifying conspiracy to harness on an ancient power. Brought together by fate, coincidence and the intriguing mystery, they will fight sinister forces, uncover an ancient conspiracy, and discover a fiendish source of pure evil.
Escape Whisper Valley
A sudden rockslide has left you trapped in an abandoned and mysterious mountain village named Whisper Valley. Seek and find over 2000 cleverly hidden objects and solve puzzles to find a way out of the deserted village!Play 7 different types of mini-game puzzles to collect hidden map fragments from each location that will be needed to help you escape the deserted village. Play 3 different game modes: Escape the Valley, Unlimited Seek & Find, and a Mystery Bonus Game. Plan your escape today!
Screenshots:
Game Size 40 MB
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Screenshots:
Games Of This Series:
Have fun and feel free to leave your comments!
Recommended for free users: Use Jdownloader to increase download speed!
Recommended for free users: Use Jdownloader to increase download speed!
Broken Sword 4 The Angel Of Death
When the forces of ancient worlds, and past forgotten myths battle againstthe power of old friends. When current emotions clash with past regret, and when some guys in York design cunning puzzles, write funny scripts and orchestrate the type of music to make the hair on the back of your neck stand on end, it can only mean the fourth instalment of Broken Sword has been born.
http://www.filefactory.com/file/b35730b/n/sw4_part1_rar
http://www.filefactory.com/file/b357471/n/sw4_part2_rar
http://www.filefactory.com/file/b35757a/n/sw4_part3_rar
http://www.filefactory.com/file/b35773d/n/sw4_part4_rar
http://www.filefactory.com/file/b357c31/n/sw4_part5_rar
http://www.filefactory.com/file/b357cc3/n/sw4_part6_rar
http://www.filefactory.com/file/b357bc0/n/sw4_part7_rar
Fishdom 2 Premium Edition
Fishdom fans rejoice! Get ready for the highly anticipated match-3 sequel to the original Fishdom™ by Playrix. Swap colorful tiles and earn money to create the aquarium of your dreams. Let your imagination run wild as you unlock and decorate 4 uniquely-themed tanks. Feel like setting up a ranch, travelling back in time to Ancient Egypt or recreating Merworld in your tank? Or maybe you are up for a nice vacation? No problem – we have tons of accessories for you to use.
Dragon's Abode
Travel through the mystical land of Knightshirr and match gems to bring down an evil wizard, the Master of the Dragon. Find the Dragons Abode with the help of Merlin and overthrow the evil wizard. Get lost in the fun as wizards do battle and you match gems, use great power-ups, and destroy blocks to clear over 70 levels.
Experience and Live - Not Compete and Beat
What follows are some thoughts on where I want videogames to evolve. At the same time it is also a sort of explanation of the core design goals for Frictional Games. It is not meant to describe how to do things, instead it as attempt to describe how we want our videogame experiences to be like.
When reading a good book, I get drawn into its world and feel part of the events that unfold. Yet the happenings are just figments of my imagination. There is a one way feed of information and I have no choice of where to focus; the writer is my guide and points out details to explore and choses what path to take. Still I feel immersed in the environments and close to the characters, evoking powerful emotions inside me. To be part of this journey through engrossing and enriching worlds is one of the major enjoyments for me when reading books. When a piece of fiction really hooks me, it is an awesome experience and I truly feel like I am inside the fictional world.
Still, I am not there, the environment does not kick back, only existing as a stream of prefabricated perception that I tap into. When making a video game, we can take a step further and create something that in a sense is truly there. Something that I can see through my own eyes, letting me decide where and how to explore. This is extremely potent stuff and something that requires attention. The opportunity to create alternative realties lie at our fingertips, yet it seems to be that the chance is not taken. Instead of focusing on world building and emotions, the realities inside videogames are wrapped in abstract rule systems where the environmental experience is secondary to the core rules and competitive elements.
Some games do touch upon this kind of creation of realities, but is almost always bogged down by game rules that destroy the "living in a world"-experience in some manner. For example, I thought that the first part of Bioshock (and some later parts) where you could just go around and explore the locations where amazing. Sometimes I truly felt part of the great underground city. Sadly, most of the game was filled competitive combat sections, spoiling much of the experience for me. Other games, like The Void, have an intriguing premise and imaginative environments, but holds me back with very punishing gameplay making it very hard for me to immerse myself in the game's world. Many adventure game also suffer from this and include, many times obscure, puzzles that halt progress and pulls me out of the game's world.
Of course videogames with very game-like rule sets are not bad, they can be very rewarding and should not cease to exist. I love solving puzzle and trying to overcome unforgiving platform sections. But sometimes, I just want to be immersed in another world, explore and be part of an engaging experience. However, almost always when I try a game where I think I will get this, I am put inside a competition with me against a the computer/designer. This does not mean that all challenge should be removed, as encountering obstacles can be helpful for immersion in the world, but it should not be the focus when making an alternative reality. It is also worth noting that I am not after being spoon fed a story, but a videogame where engaging (let it be sad, fun, disturbing, etc) experience in a fictional realm is the main goal.
Sadly, these kind of games are few, to the point of not really existing. Instead, almost all videogames have as a core goal to challenge the player, and to be something that is meant to be beaten. I would like to see more games where the main goal is to make the player live an experience, to engage the player in a world and to evoke a wide range of emotions. I would like to start a game and be taken to another world, where I can focus on being immersed in an alternate reality instead of worrying about headshots, experience points or the solution to a sliding puzzle.
To make the player become part of a fictional world has been a goal for us at Frictional Games since we started working on Penumbra and it is still our main goal when creating Amnesia: The Dark Descent. We know we still have a lot left to learn and are stuck in many traditional game conventions. But we make sure to try out new things, noticing what works and what doesn't as we go along. Hopefully this will take us increasingly closer to the goal of making an experience that is not played but lived.
When reading a good book, I get drawn into its world and feel part of the events that unfold. Yet the happenings are just figments of my imagination. There is a one way feed of information and I have no choice of where to focus; the writer is my guide and points out details to explore and choses what path to take. Still I feel immersed in the environments and close to the characters, evoking powerful emotions inside me. To be part of this journey through engrossing and enriching worlds is one of the major enjoyments for me when reading books. When a piece of fiction really hooks me, it is an awesome experience and I truly feel like I am inside the fictional world.
Still, I am not there, the environment does not kick back, only existing as a stream of prefabricated perception that I tap into. When making a video game, we can take a step further and create something that in a sense is truly there. Something that I can see through my own eyes, letting me decide where and how to explore. This is extremely potent stuff and something that requires attention. The opportunity to create alternative realties lie at our fingertips, yet it seems to be that the chance is not taken. Instead of focusing on world building and emotions, the realities inside videogames are wrapped in abstract rule systems where the environmental experience is secondary to the core rules and competitive elements.
Some games do touch upon this kind of creation of realities, but is almost always bogged down by game rules that destroy the "living in a world"-experience in some manner. For example, I thought that the first part of Bioshock (and some later parts) where you could just go around and explore the locations where amazing. Sometimes I truly felt part of the great underground city. Sadly, most of the game was filled competitive combat sections, spoiling much of the experience for me. Other games, like The Void, have an intriguing premise and imaginative environments, but holds me back with very punishing gameplay making it very hard for me to immerse myself in the game's world. Many adventure game also suffer from this and include, many times obscure, puzzles that halt progress and pulls me out of the game's world.
Of course videogames with very game-like rule sets are not bad, they can be very rewarding and should not cease to exist. I love solving puzzle and trying to overcome unforgiving platform sections. But sometimes, I just want to be immersed in another world, explore and be part of an engaging experience. However, almost always when I try a game where I think I will get this, I am put inside a competition with me against a the computer/designer. This does not mean that all challenge should be removed, as encountering obstacles can be helpful for immersion in the world, but it should not be the focus when making an alternative reality. It is also worth noting that I am not after being spoon fed a story, but a videogame where engaging (let it be sad, fun, disturbing, etc) experience in a fictional realm is the main goal.
Sadly, these kind of games are few, to the point of not really existing. Instead, almost all videogames have as a core goal to challenge the player, and to be something that is meant to be beaten. I would like to see more games where the main goal is to make the player live an experience, to engage the player in a world and to evoke a wide range of emotions. I would like to start a game and be taken to another world, where I can focus on being immersed in an alternate reality instead of worrying about headshots, experience points or the solution to a sliding puzzle.
To make the player become part of a fictional world has been a goal for us at Frictional Games since we started working on Penumbra and it is still our main goal when creating Amnesia: The Dark Descent. We know we still have a lot left to learn and are stuck in many traditional game conventions. But we make sure to try out new things, noticing what works and what doesn't as we go along. Hopefully this will take us increasingly closer to the goal of making an experience that is not played but lived.
Mahjongg Ancient Egypt
No country in the world is as mysterious as Ancient Egypt! Help the adventurer Deanfield in his search for the lost temple! Follow the clues through the blistering sands of the desert, to the fertile banks of the Nile, and reach the mighty pyramids. Correctly combine the timeless hieroglyphics using your Mahjongg skills and enjoy the mythical atmosphere in Ancient Egypt! Discover the hidden tomb and dive into adventure!
Zuma's Revenge Adventure (BFG)
Survive a newly evolved world of Zuma where evil tiki bosses rule the land! Take on the tikis in Zuma’s Revenge – Adventure, a fun Marble Popper game. Conquer each level by firing spheres to make matches, and defeat six imposing tiki bosses. Leap from lily pad to lily pad and get the perfect shot! Avoid the perilous pitfalls and guide your agile amphibian to victory using awesome power-up balls and incredible bonuses.
Strange Cases: The Lighthouse Mystery CE
Claire’s partner has turned up dead, and police claim it was a suicide. Discover the truth in this fun Collector’s Edition!
Experience all the exclusive Collector’s Edition extras!
The Collector’s Edition includes:
* A Bonus Strange Case: “The Case of the Missing Scientist”
* Helpful Strategy Guide
* Wonderful wallpapers
* Downloadable soundtrack
* Sneak peek into the next game!
KaromatiX The Broken World
Help the beautiful princess Yaskene restore her magical, but broken, world. Take a journey through many strange worlds in another dimension in Karomatix – The Broken World! Use your Match 3 skills to clear the colored stones from the screen and earn incredible powerups and bonuses. Repair Yaskene’s planet by collecting different pieces of the lost world and unlock new levels full of adventure in Karomatix!
or
Mystic Gallery
Find Hidden Objects on great paintings and train your artistic skills to become the master restorer of a Mystic Gallery! Use a unique device, the Wheel of Skill, to play marvellous minigames and earn your diploma from a fantastic art school. Repair some of the most famous paintings of all times as you work towards success. Can you breathe new life into these damaged masterpieces? Give it your best shot in Mystic Gallery!
Game Size 60MB
The Apprentice Los Angeles
Play for the top spot in the Trump Organization in this innovative twist on resource management-style games. Earn the most money by serving your customers as efficiently as possible, combining strategy with fast action. Youll need to know how to prepare food, how to manage your assistants for maximum benefit, how to control your inventory, and more in order to win.
Tiger Eye Part I Curse of the Riddle Box
Find mystery, magic, and tantalizing romance in this Hidden Object game! Play as the psychically-gifted Dela Reese and escape China with the love of your life! Dive into danger as Dela purchases an ancient riddle box, containing Hari, a 7-foot tall warrior who has been imprisoned for 2000 years. Help the two of them thwart assassins who seek the power of the box and find a way to return home in Tiger Eye - Part I: Curse of the Riddle Box!
Magicville: Art of Magic
In the shadow of Spellgarth Castle lies the sleepy hamlet of Magicville in the heart of the Fogmere Archipelago. Long banished from Fogmere for the practice of dark magic, an evil wizard now holds the kingdom under a reign of darkness. With the help of Tiana, the faerie queen, only Eldric can restore peace to this troubled land. Use your Match 3 skills as you journey across extraordinary lands and release Fogmere from its evil rule before it’s too late in Magicville: Art of Magic.
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