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Youda Survivor


Ever dreamed of living on your own little island, being a real Robinson Crusoe? Now here is your chance! In Youda Survivor you end up on the funniest and most mysterious island with only some minimal tools to survive. What will it take to get you of this island? It’s up to you to get it all together and finally get back to the main land again!


Drawn 2 Dark Flight CE Updated V1.1


Iris has escaped from the Tower but she still needs your help! Explore the Kingdom of Stonebriar and solve the mysteries of the shadows that prowl its streets in this fun Adventure game. Enter magical worlds through colorful paintings and meet a host of fantastic characters that will help you on your quest in Drawn: The Dark Flight. Only someone with the power of imagination can unravel the mysteries of the three beacons, and save a future queen that will bring hope back to a people!

Commentary on Commentary

Since you people were nice enough to help us reach 2000 pre-orders of Amnesia: The Dark Descent earlier this year, we have been forced to record some commentary. This was not something that we had done before, but thought that it would be a really simple task. As always, it turned out to be a lot more trouble than we had first assumed.


Adding Commentary to the Game
Our design was inspired from the kind of commentary that can be seen in the Half-life 2 episodes and Riddick: Escape from Butcher bay. Essentially, it consists of icons that are scattered throughout the levels and when interacted with you hear a developer ranting. I first just wanted to have some kind of text-billboard that you could click on and that was it. Simple and Effective.

Then Marc, one the artists here at FG, put a really nice looking model instead. Now that we had a nice model we of course wanted more! So decided on giving it some kind of nice gold shader and started to experiment with this. We went through various versions, but it did not turn out that well. Unfortunately we could not have the gold shader as it was not visible enough in dark areas (something Amnesia is filled with) and we went with a more flat-shaded-thingie, that made it stand out more, instead. Now I also felt forced to add some effects to this and put an hour or two into making a part of the icon spin and radiate some "Waves" (that Marc made) when activated.

Final icon design when crosshair is over it.

Now, further complications happened. When playing commentaries, they could be drowned out by other sounds, so we had to find ways to lower this "background noise". Some of the functionality for this already existed, but a few new effects had to be added before it worked like it should. In the final version all background sounds/voices are faded out and the commentary is faded in on top of that. It actually turned out quite nicer than I thought it would and makes it extra fun to listen to the commentaries!

So that is how something I thought would take 5 minutes, ended up taking a full day.


Recording Commentary Voices
Before recording could be begin we had to find a some interesting stuff to talk about and this was not always that easy. We wanted the commentary rants to be short, connected to where the icon was and not require images or similar. So there was a bit of discussion on what to talk about. When that was done everybody were to write scripts and to read from these when talking. We had set a Monday as "recording day" and assigned all day to fix the recordings.

The first recording problem was getting the microphones ready. I sounded like a the captain of an airplane in mine and had to run down to town to buy a new one. Others did not have stores nearby and had put their faith into Jens to do some sound magic. To make sure the voices where free of smacking sounds and similar, we used the old trick of putting socks on the microphones. A set up that looked quite stupid and when my girlfriend came home she thought I had gone crazy, sitting talking to a sock-puppet (after all the crunch-time I put in this was not that implausible and I was already talking to myself from time to time).
¨Marc's attempt at creating a sound studio

..and here is Luis's (other rooms were too noisy)

When the voices in the microphones finally sounded good, only the actual talking was left. This was of course not easy at all. I think we all learned to appreciate the work our voice actors have made as we tried to talk make good commentary voices. There is so much to think about: Speak at the right range from mic, speak slowly, say the right words, do not spit into the microphone, do not make silly noises, avoid external interferences, etc. Whenever any of these errors popped up it was retake time. I think the last voices was recorded something like 1:00 in the night, after having started at 08:00 in the morning. Who stayed up that long will remain an internal secret.

Despite this rather strange workday, the voices actually turned out pretty nice. I know I do not sound perfect all the time, and there are some sound bytes, where you clearly hear I had not had water for a while and my voice sound like some deranged drunkard. I guess that is part of the fun though and most of the time we should be very comprehensible.

Final results
To learn how me, slightly confused, talking to a sock sound like, and other fun stuff you will have to wait for the release of the game! In the meantime Mikko, our extremely talented musician, made a little video where you get taste of some of the stuff we will talk about:

Spa Mania 2


Jade`s line of spas have always been known for being the most relaxing, organic, and eco-friendly! Recently, however, her customers have started to complain, so Jade must travel across the country and check in on every one of her spas. Upgrade each spa to become more and more Green, and make sure each one of your customers is totally relaxed in this frantic Time Management game. Can you survive the Spa Mania?

Why I hate "Cinematic"

"Cinematic" still seems to be a kind of buzz-word for videogames these days. Often scenes that are extra emotional or involving are called "cinematic". I do not really like this word and its usage expose many of the problems videogames have today. I guess some explanation is required. My two major reasons for disliking the word are:


1) Movies are not rolemodels
It means that videogames should strive to be more like cinema, that there are really important lessons to be learned by doing things like "in the movies". There is so much done in games the past 20 years, based on cinema, that has kept videogames from evolving. Linear and strict plots being one of the biggest. Because movies rely so much on being extremely specific in what the viewer shall see, it has standards that are direct opposite of what a videogame is. By having these "cinematic" goals, we have gotten things like cut scenes where all the "fun stuff" happens, quick-time-events and annoying camera angles. Games would have been far better off if these things did not become the design standards they are today.


2) Movies are not better
It implies that film is a superior medium. I would like to say that it is actually reverse. Film is probably the lesser of all story telling media. It leaves less to imagination and is the least fulfilling. Films do not require any real effort and leaves very little to the imagination. Sure, there are films that are hard to get and with very subtle imagery, but these are far between, and in my eyes does not live up the fantasies a great novel or piece of music can conjure up. In my mind games take all this a step further. While all other media gives us a prefabricated descriptions, videogames places us in living breathing worlds. I feel the difference is like reading about climbing Everest and actually doing it. Videogames as a medium is not inferior, I would say it is far superior than any else.


Does this means that the best games of today trump the best films, music and books? Far from it and quite the reverse. But videogames as a medium has an awesome potential. It would be very bad to let catchy buzz-words such as cinematic to stand in the way of fulfilling it.

We just turned into gold!

Today we can proudly announce that Amnesia: The Dark Descent has gone gold! So what does this mean? Well, it essentially mean that the game is done! What is left for us now to do is to send it away to our Russian publisher and online retailers. We will also start to focus 100% on doing PR and make sure people know about the game. In less then two weeks it will be released to the world!

It has really been a long journey and Amnesia has been the focal point of our existence for quite some time. With all that work behind us it now feels very nice to be done and we are extremely pleased with end result. I actually enjoyed testing the game until the very end, something I cannot say about Penumbra. I feel we have bettered ourselves on all accounts with Amnesia and are very excited to hear what all of you think about it once it's released.

Thanks to all who have supported us so far! And please continue helping us spreading the word.

Below follows a brand new gameplay trailer about water, doors and being hunted. And if you are interested in seeing new environments from the game check here and here.

Caelum


Humanity has used up all of the world's energy and is in grave trouble. Luckily for them, space is filled with energy orbs ready to be harnessed and used to save the planet. They send out ROB - a Robotic Orb Blaster - to start collecting the orbs. His journey is a blast, full of exciting adventures, new friends, and endless space! Collect the valuable orbs in Caelum, a fun and exciting Arcade game!




Game Size 17 MB



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Veronica and the Book of Dreams

After discovering a mysterious book in her local library, Veronica is transported to a magical world that is in desperate need of her help! Driven by a mysterious voice, Veronica is guided to a dusty old book that is covered in cobwebs. After reading just a few lines, Veronica begins to feel dizzy and sinks into a deep sleep. Explore the new world in Veronica and the Book of Dreams, a fast-paced Match 3 game.






Game Size 82 MB



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Memory Wiz


Supercharge your mind with Memory Wiz, a fast-thinking, quick-clicking game of recall for the whole family.
Dust off that brain and prepare to get your juices flowing in this exciting twist on the classic game of memory. Simply flip tiles and match the colorful symbols, but be quick about it because if you’re not, the board fills and the tiles will take over! Can you create chains big enough to make it through and score big points?
Try Quest mode and challenge over 50 levels of matching madness, or have unlimited fun with Quick Play mode. Each includes five different styles of play such as Classic, Blitz and Puzzle. With special power-up tiles, three separate difficulties and awesome reward trophies, this is one brain training game that is sure to incite your intellect





Game Size 18 MB



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Dora Saves the Crystal Kingdom


Dora's on a magical, colorful quest, filled with crystals, dragons, and a greedy king. Oh, no! The king has hidden the crystals in storybooks, and now the Crystal Kingdom is losing its color. Travel with Dora to Dragonland where number skills are needed to show a dragon how to blast away rocks and reveal the yellow crystal. Then, visit a butterfly cave, where kids practice making words with butterfly cocoons to reveal the green crystal. Finally, get out your wand and go head-to-head with that greedy king--and get in some color-recognition practice. When you've recovered the crystals, you can print out the Crystal Kingdom and color it in.




Game Size 36 MB



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Arvale-Treasure of Memories 3


Dark forces are rising, and the key to defeating them lies in you.
Duncan Forsythe, son of Druncan Forsythe, is the royal gardener of Entoque Castle. He spends his days battling nasty flower beds, hunting down poisonous weeds, and occasionally doing his Royal Majesty's laundry . . . meanwhile, the buzz around the castle is that Duncan once saved the world.
This was news to Duncan. He couldn't remember a thing that happened over the last few years. He definitely doesn't remember saving the world. Unfortunately, he may have to - lest the world get thrown into turmoil yet again.
As Episode 3 begins, the party arrives on the new continent of Garga and Duncan's memory has almost completely recovered... but now that he knows everything, he wishes he didn't!
Dark forces are rising, and the key to defeating them lies in Duncan's memory - the memory that is now scattered throughout the world of Arvale. Take him on an epic quest to retrieve those memories and thwart certain doom for the entire world, all the while battling monsters, exploring dungeons, challenging dragons, rescuing fair maidens, gathering friends and foes, and - it wouldn't be an Arvale adventure without this - talking with wheelbarrows.






Game Size 128 MB



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Mystic Diary 2: Haunted Island


Stop a magician’s ghost and free the trapped souls haunting the Black Woods in Mystic Diary: Haunted Island! Communicate with a trapped ghost, the magician’s very own brother, as he guides you through the manor. Follow Victor’s clues and stop the disturbed Gustav as quickly as you can! Solve cryptic puzzles and put together bizarre machines to unlock the secrets of the house in this incredible Hidden Object Puzzle Adventure game!




Game Size 138 MB



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Bigfoot: Chasing Shadows



When a chemical spill wrecks havoc next to a nature preserve, all sorts of creatures come crawling out of the forest…including behemoths better left in the shadows. Scattered sightings are reported, but when Linda encounters something in her own backyard, it all becomes a little too real! Uncover the truth as Linda goes in search of a legend and winds up fighting for her very survival in this seek-and-find mystery. Does Bigfoot exist? Depends on who you ask…but something is lumbering into the light, and it’s not happy!




Game Size 200 MB



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Biggest Little Adventure


See the world through a different perspective in Biggest Little Adventure, an epic journey of tiny proportions.
Louis delivers a package to Ruby, who, upon opening it to reveal its mystical content, mistakenly shrinks him to the height of two stacked apples. Now, both Ruby and the miniaturized Louis embark on a worldwide search for the only possible cure. But can they find it in time before his condition becomes permanent?
Join Ruby and Louis in this unbelievable 1920's adventure to locate the remedy. Travel to New York, London, Morocco and more, meeting helpful people and searching for the right ingredients as their romance grows. Overcome problematic situations including puzzles, while working together, switching between tall and tiny viewpoints. Scour the area with Ruby or get down into the details with the diminutive Louis. Their individualized skills will each come in handy through this entire remarkable journey.





Game Size 287 MB



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The Treasures of Mystery Island 2: The Gates of Fate

Embark on an all-new adventure in The Treasures of Mystery Island 2: The Gates of Fate, a sequel that's bigger, better, and more stunning than the original! When the Gates of Fate send Alex and Lisa back in time, each to a different decade, they must figure out how to return to the present, and each other, before a rumbling volcano spews its contents.

Guide Lisa as she befriends a local girl, searches for the magic tiles that can send her home, and leaves clues for Alex to find in the future. Then help Alex save himself before it's too late. With double the hidden objects, double the puzzles, and double the gameplay, The Treasures of Mystery Island 2 more than lives up to its name!





Game Size 200 MB



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Robin's Quest: A Legend Born

When an evil ruler greedily taxes his people to near starvation, there’s always one who rises against all odds to fight for what’s right ... but fighting for the good of the people often results in fighting for one’s family. Help our brave new hero rise from humble beginnings to becoming the champion of which stories are written for centuries.




Game Size 242 MB



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Ski Resort Mogul

Watch your profits go up as guests ski down the powdery slopes of your posh retreat in Ski Resort Mogul, an exciting casual building sim!
Help Julia save her aunt's struggling resort from foreclosure by turning a few rickety cabins into a booming getaway complete with ritzy hotels, classy shops and five-star restaurants. Keep an eye on your bottom line as you purchase supplies, hire and train workers, and acquire land. And stay on course through 40 thrilling levels as Julia pursues a handsome extreme sports fanatic in lavishly drawn story scenes.
Featuring vibrant graphics, a step-by-step tutorial and bevy of trophies, Ski Resort Mogul is the perfect distraction from the daily grind any time of year!





Game Size 65 MB



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My Kingdom for the Princess II

My Kingdom for the Princess 2 is the sequel to the original hit My Kingdom for the Princess and an exciting mix of strategy, time management and simulation game. Join the brave knight Arthur and his beautiful Princess Helen on a totally new adventure! My Kingdom for the Princess 2 game opens as Arthur and Helen go on a honeymoon to the Azure.Archipelago after their magnificent wedding. But the things are not so simple! One fateful morning Arthur discovers that their hot-air balloon was torn… How can they get back home? The natives agree to help and lend the lovebirds their last boat, but in return they must to clean up the Archipelago. Help Arthur as he takes up this challenge! In My Kingdom for the Princess 2, you need to guide the workers who clear the roads and erect new buildings. Collect helpful resources and work out your own strategy to succeed in this engaging adventure! Featuring 60 levels of simulation fun, challenging mini-games, lots of power-ups and trophies to earn, it’s your chance to build an absolutely amazing kingdom!

Game Size 100  MB

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